          

             PLUGINS FOR ZMODELR 1.07 by PeDrO2 & KOLDA

                >>>>>>>>>ALFA TESTING<<<<<<<<<<<<<<



LEGAL NOTE:
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CONTENT OF THIS PACKAGE CANNOT BE DISTRIBUTED OR PUBLISHED IN ANY WAY 
EXCEPT OF DOWNLOADING FROM http://pedro2.spytech.cz!


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YOU ARE EXPECTED TO REPORT YOUR EXPERIENCES (BUGS) WITH USING THESE PLUGINS
BECAUSE OF ALFA RELEASE!!!



full DOCS&TUTS will come with release version



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'WAITING FOR YOUR RESPONSES ON:
pedro.2@volny.cz

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v.a011
2k31126

inludes:

0) doc/tut file(s) in PDF (comes with help of Ryan T) v.03


1)Extrusion v.01 ...........................(Extrusion.zmp)
2)Cutter v.01 ..............................(Cutter.zmp)
3)Jpg texture v.01 .........................(JpgTexture.zmp)
4)Unificator  v.01 .........................(Unificator.zmp)
5)DDS texture v.02 .........................(DDSTexture.zmp)
6)Crease angle cutter v.03 .................(Crease.zmp)
7)ATI N-patch 'm' file v.01 ................(M.zmf)
8)Height map v.01 ..........................(terr.zmp)
9)Cylindrical coordinates v.01 .............(CylTex.zmp)
10)UVexporter v.03 .........................(UVexp.zmp)
11)Multicopy v0.1 ..........................(mcpy.zmp)
12)Shell creation v0.1 .....................(Shell.zmp)
13)EPS export v.02 .........................(eps.zmf)


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installation:

export/import plugins (*.zmf) go to ...zmodeler\stdplugins\

all the other plugins go to ...zmodeler\stdplugins\

doc_tut.pdf goes whathever place you'll be able to find it:)

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REVISION HISTORY(starting from  a011):
-----------------

a011:
-----

EPS: 
incorect triangles vertices placement resolved

UVexporter:
removed generation of redundant triangles



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known problems:
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Extrusion:
crashes when faces from different objects are (remained) selected

Cutter:
does not work on cross-edges already cutted in some way

JPG:
does work only in the case when the model is opened via 'OPEN' dialog (zmod bug)
does not work for other textures than those in acctual directory (zmod bug)
works only for 24bRGB jpg


DDS :
works for DTX1(a) DTX3 DTX5 (works also for majority of other formats
- but uncompressed ones are out of interest)
does work only in the case when the model is opened via 'OPEN' dialog (zmod bug)
does not work for other textures than those in acctual directory (zmod bug)
does not work for some 24b - but for DTXx it does (if you encounter this
problem, let me know what texture format it was!)


Unificator:
misbehaves in 'user defined range' mode when too many vertices selected

Cresp Angle Cutter:
recompute normals after use IS NO MORE NEEDED with version v0.3
does not work on some cylindrical surfaces - but not known why (if you encounter this
problem, please let me know about the shape you used)

ATI N-patch 'm' file (similar to NURBS base mesh):
des not export UV data (but imports them!)
you must unify all the vertices and recalculate normals before exporting

Height map:
see DOC_TUT.pdf

Cylindrical coordinates:
sometimes does not assignes correct coordinates to triangles near Z plane

Multicopy:
Creates separate copies of all selected objects
no problems known

Shell creation:
Creates a shell shifted by normal
no problems known

UVexport:
See UV_dosc.pdf tutorial for more details.


